Guides for every part of Ashmarch — getting started, combat, gathering and artisan skills, Prayer, Magic, Slayer, bosses, the Task System, minigames, drop rates, transport, random events, clue scrolls and the Trading Post.
Guides
Getting Started — New to Ashmarch? Claim starter gear in Lumbridge, open the Task interface, learn the economy and the Trading Post, and find the useful banks, mines and teleports.
Combat Skills — How combat works on Ashmarch: the classic pre-EoC triangle, Attack and Strength for melee, Ranged, Magic, how Defence and Hitpoints scale, and combat level maths.
Gathering Skills — Ore levels and respawn rates, fishing spots and tools, tree tiers, and the Farming patch cycle on Ashmarch — plus power-mining and power-chopping XP routes.
Artisan Skills — Bar smelting requirements and coal ratios, crafting leather and gems, cooking levels and burn rates, fletching bows, Herblore potions and Runecrafting altars.
Prayer — The full Ashmarch prayer list from Thick Skin at 1 to Piety at 70, with the exact bonus and drain rate of each, plus the fastest bones for Prayer XP.
Magic & Spells — Ashmarch's spellbook in full: strike, bolt, blast and wave spells with their rune costs, plus teleports, alchemy, enchantment and the best magic training routes.
Slayer — All five Ashmarch Slayer masters with combat requirements and locations — Turael, Mazchna, Vannaka, Chaeldar and Duradel — plus the recommended progression route.
Task System — Ashmarch replaces quest progression with a Task System. What tasks replace, the task categories, how task points work, and what the Task Shop sells.
Minigames — Ashmarch minigames explained: all six Barrows brothers and their special effects, Wintertodt, the Blast Furnace, Pest Control, the Duel Arena and Fight Caves.
Drop System — Ashmarch rolls every drop table entry independently, so one kill can pay several drops. The exact rate behind each tier, from ALWAYS to VERY RARE at 1/513.
Transportation — Every way to move around Gielinor on Ashmarch: charter ship routes and fares, gnome gliders, canoes, spirit trees, fairy rings and the full teleport list.
Random Events — Ashmarch random events, what triggers each one and what it drops — including the Rock Golem's rune pickaxe and the Tree Spirit's rune axe and dragon spear.
Clue Scrolls — How clue scrolls work on Ashmarch: the 1/200 drop rate, how monster combat level sets the tier, every clue type, and what the reward caskets pay out.
Trading Post — The Ashmarch Trading Post is a Grand Exchange-style player marketplace. How to list items, buy instantly, cancel listings, and how the seller's sale tax works.
Bosses
All bosses — Every Ashmarch boss and how to fight it: King Black Dragon, Kalphite Queen, all four God Wars generals, Zulrah, Cerberus, Corporeal Beast, Demonic Gorillas, Revenants.
God Wars Dungeon — Full God Wars guide for Ashmarch: the 40-kill killcount gate, all four generals with stats and styles, minions, area attacks and the complete drop tables.
Zulrah — Ashmarch runs a fixed Zulrah rotation: green, blue, green, red. Every phase prayer, the snakelings and venom clouds, and the full drop table with real rates.
Cerberus — Cerberus needs 91 Slayer on Ashmarch and pays 690 Slayer XP. The three souls below 400 health, the lava pools below 200, max hit, and the complete drop table.
Corporeal Beast — The Corporeal Beast has 2,000 hitpoints, a 5x5 stomp for 30-51 and dark energy cores. Full mechanics and the drop table carrying all three spirit shield sigils.
Demonic Gorillas — Demonic gorillas switch style after three misses and switch prayer after four damage instances totalling 70. Max hit 31 in every style, plus the drop table.
King Black Dragon — The KBD picks four dragonfire breaths and one melee swing at random, so four attacks in five are breath. Combat 276, 240 hitpoints, and the complete drop table.
Kalphite Queen — The Kalphite Queen is two fights: the first form magic attack and the second ranged attack each hit everyone in the lair. Combat 333, plus the full drop table.
Dagannoth Kings — Supreme, Prime and Rex share one room and each is weak to a different style. Which king drops which ring, all at 1/257, plus complete tables for all three.
Barrows — Every Barrows brother on Ashmarch with combat level, style and special effect, the exact chest reward chance by kill count, and the full drop table for all six.
Fight Caves & Jad — Beat 63 waves and TzTok-Jad for the Fire Cape. Both modes compared: 4 healers on the authentic run, 9 healers and 30% faster attacks on the wave-50 shortcut.
Giant Mole — The Giant Mole is combat 230 with 200 hitpoints under Falador Park — no Wilderness, no prayer switching, no special attacks. The best first boss on Ashmarch.
Chaos Elemental — The Chaos Elemental disarms your equipment and teleports you mid-fight, in the deep Wilderness. Combat 305, 250 hitpoints, and the complete drop table.
Wilderness Bosses — Every Ashmarch Wilderness boss with combat level, hitpoints and location: Callisto, Venenatis, Vet'ion, Scorpia, Chaos Fanatic and the Crazy archaeologist.
Revenants — Revenants skull you and heal off your damage. The full ladder from imp to ork with combat levels, plus the table behind Craw's bow and the Amulet of avarice.