ASHMARCH

Zulrah

A fixed green-blue-green-red rotation you can learn once, plus the snakelings, the venom clouds and Zulrah's complete drop table.

Zulrah is combat level 725 with 500 hitpoints, and it is the clearest gear-switching fight on the server. It is not a damage race: the snake submerges, resurfaces in a different form, and each form demands a different protection prayer and a different attack style. Learn the rotation before you bring anything you would miss.

The rotation

Ashmarch runs a fixed rotation rather than a random one, which is the single most important thing to know about the fight — you can learn it once and it will never surprise you. The order is green, blue, green, red, and then it repeats.

PhaseAttacks withPrayNotes
GreenRangedProtect from MissilesThe venomous form — this is the one you must pray against
BlueMagicProtect from MagicSpawns the most snakelings
GreenRangedProtect from MissilesSame as the first green phase
RedMeleeProtect from MeleeRushes into melee range
Only the green form envenoms. That is why the green phase is the one you pray against rather than tank, and why the serpentine helm is the reward that actually changes the fight.

Snakelings and clouds

Zulrah spits snakelings — up to two alive at once — that will chip at you while you are dealing with the main body. It also leaves venom clouds on the ground: a cloud lingers for around 25 ticks and burns anyone standing in it for 6 damage every few ticks. Moving out of a cloud costs you a few ticks of damage output and saves you far more than that in food.

Each phase lasts roughly 25 ticks — about four of its attacks — before Zulrah submerges and comes back in the next form. That gap is your switch window; if you are still swapping when it resurfaces you are praying against the wrong style.

Drop table

Taken straight from Ashmarch's own drop data. Rates are per kill on Regular mode with no drop-rate bonus.

ItemQuantityRarityTier
Zulrah's scales100–300AlwaysAlways
Coins20,000–60,000AlwaysAlways
Manta ray5–151/7.5Common
Death rune50–1501/9.4Common
Blood rune50–1501/9.4Common
Super restore(4)4–81/9.4Common
Prayer potion(4)4–81/9.4Common
Chaos rune100–3001/11.3Common
Grimy ranarr weed3–81/11.3Common
Grimy snapdragon3–81/13.2Common
Grimy torstol3–81/13.2Common
Adamantite bar8–201/17Common
Runite ore3–81/24.5Common
Dragon 2h sword11/257Rare
Dragon pickaxe11/257Rare
Tanzanite fang11/513Very rare
Magic fang11/513Very rare
Serpentine visage11/513Very rare
Uncut onyx11/1025Very rare
Jar of swamp11/3001Very rare
Tanzanite mutagen11/13107Very rare
Magma mutagen11/13107Very rare