Combat follows the classic 2006 triangle. Attack and Strength drive melee accuracy and max hit, Ranged covers distance attacks, Magic covers spellcasting, Defence reduces damage across all three, and Hitpoints grows as you deal damage. Combat level is calculated from all of them together.
Combat in Ashmarch follows the classic triangle: Attack and Strength for melee, Ranged for distance attacks, and Magic for spellcasting. Defence reduces damage taken across all styles. Hitpoints grows as you deal damage. Your Combat Level is calculated from all combat stats combined.
Attack determines which weapons you can wield and increases your accuracy. Strength increases your maximum hit. Train them together on controlled mode or focus one at a time on the relevant XP mode.
| Weapon | Attack Req | Notes |
|---|---|---|
| Iron Scimitar | 1 | Best early weapon for training |
| Steel Scimitar | 5 | Upgrade from iron |
| Mithril Scimitar | 20 | Solid mid-game |
| Adamant Scimitar | 30 | Pre-rune staple |
| Rune Scimitar | 40 | Excellent mid-game training weapon |
| Dragon Scimitar | 60 | High-tier training weapon with a strong anti-prayer special attack |
| Abyssal Whip | 70 | Best-in-slot training weapon, has special attack |
| Dragon Dagger (p++) | 60 | Popular special attack weapon |
Ranged is excellent for safe-spotting monsters behind obstacles. Arrows or bolts are consumed each shot. Higher ranged levels unlock better bows and crossbows.
| Weapon | Ranged Req | Notes |
|---|---|---|
| Shortbow | 1 | Fastest attack speed |
| Longbow | 1 | Slower but slightly more accurate |
| Oak / Willow / Maple / Yew / Magic Bow | 5/20/30/40/50 | Progressive upgrades |
| Magic Shortbow | 50 | Has special attack: rapid fire |
| Magic Longbow | 50 | Special: eagle eye accuracy boost |
| Rune Crossbow | 61 | Requires bolts, very accurate |
Defence unlocks better armour tiers. Unlike Attack/Strength, it's often trained on defensive mode rather than as a primary focus — unless you're an iron man trying to wear rune quickly.
| Armour Set | Defence Req |
|---|---|
| Bronze / Iron / Steel | 1 |
| Black / White | 10 / 10 |
| Mithril | 20 |
| Adamant | 30 |
| Rune | 40 |
| Dragon | 60 |
| Barrows armour (Guthan/Torag/Dharok/etc.) | 70 |
Located in Burthorpe, the Warrior Guild requires 130 combined Attack + Strength to enter (or level 99 in either skill). Inside, Cyclopes on the top floor drop defenders sequentially:
Earn Warrior Guild tokens by performing the Cyclops dummy attack animation or by killing animated armour on the ground floor. Tokens deplete over time while you're in the Cyclopes room.